Where you're losing them
Most churn starts in the first five minutes.
When a new user can't tell what to do first, they don't file a support ticket. They leave, and they don't come back. I'm trained in how people actually learn, so I can tell you where your product overwhelms them, where it buries the one thing they came to do, and where it locks out someone on a screen reader or a keyboard. Then I help you rebuild those moments so the product does the teaching, and your support team stops answering the same question forever.
01
The user who froze
Put someone new in front of your product and count how long before they do anything. Usually they freeze. Nine things are competing for their attention and nothing signals which one matters, so they hunt, they guess, and a good number of them just close the tab. That quiet moment is where your activation number actually dies, weeks before anyone fills out a churn survey.
02
The docs nobody needed
One platform I worked on built the instructions into the product itself, so people stopped asking where the documentation was. It was a hard sell at first, because everyone expects a manual. It became the thing users loved most, and it lifted a standing weight off a support team that was drowning. The teaching lived in the product, where it belonged, instead of in a PDF going stale in a folder.
03
The one thing
The hardest and most useful thing I do is get a screen down to a single obvious next step. Teams resist it, because everything feels important and cutting hurts. One clear call to action beats six every time, because a person can only act on what they can find. Deciding what that one thing is takes knowing how attention actually works. Moving buttons around is the easy part anyone can do.
04
The people locked out
A product can pass every usability test in the building and still shut people out, someone on a screen reader, someone using only a keyboard, someone whose working memory the interface quietly overloads. I check your product against WCAG and against COGA, the cognitive-accessibility guidelines most teams don't know exist, because the same choices that let those users in make the product clearer for everyone. Accessibility done right is a retention feature wearing a compliance costume.
The through-line is the same every time. People leave products that make them feel lost, and they stay with products that make them feel capable. I find the exact spots where yours does the first thing, and where it makes sense I build the fixes in myself instead of handing you a to-do list. When it grows into a full build, I bring in Understory, my studio for exactly that.