studio w labs A self-check webs
A self-check you can run

Check your own product for the quiet leaks.


A confused user doesn't file a ticket, they just leave, so the places a product loses people are hard to feel from the inside. These are the checks I run when I open one, and you can run them yourself. Most take a few minutes and no special tools. Work through the ones that fit, note what you find, and you'll come away with a real list of where to look.

  1. Run an accessibility scan on your busiest screen.

    One automated pass with a free tool like ARC Toolkit takes about thirty seconds. If it lights up with contrast, labeling, and structure errors, some of the people quietly bouncing off are the ones those errors shut out, and fixing them tends to make the screen clearer for everyone.

  2. Try your sign-in as a brand-new user.

    Make a fresh account and notice where you stall. Do you land in a loop? Once you're in, can you tell which account you're in? The most expensive place to lose someone is before they reach the thing you built, and the sign-in is where it happens most.

  3. Switch roles or workspaces, and look for where you are.

    If your product has modes, accounts, or organizations, pick one and see what on the screen tells you where you landed. When nothing does, people switch, get turned around, and a good number stop trying to find their way back.

  4. Ask someone new to do your most important action, and don't help.

    Pick the thing you most need a user to do, give a new person the product, and watch without pointing. If the only route to that action is prior knowledge or patient exploration, most people miss it, and you never find out why they left. Anything that matters needs a visible cue: a label, a shape, a signpost on the screen.

  5. Put three screens side by side. Do they feel like different places?

    Line up screenshots of three parts of your product. If they share one background, one layout, and one accent with nothing to tell them apart, the user has to build a map of your product in their own head, and most won't do that work for you.

  6. Check whether meaning rides on color alone, or icons carry no label.

    Look for status shown only by a color, and actions marked only by an icon. Color on its own leaves out anyone who can't rely on it and makes everyone else guess, and an unlabeled icon is a small puzzle you hand every new user. A word next to each one fixes both.

  7. Open your dashboard and ask what question it answers.

    Go widget by widget. Each one should answer a question a user actually walks in with. "How many did I sell today" is a number. "Did I have a good day, and what made it good" is a question. A dashboard full of the first and short on the second hands people figures to scroll past and nothing to act on.

  8. Sketch the path a user takes to do the thing they came for.

    On paper, map the steps from landing to done, and note how a person likely feels at each one. If you can't draw it, the team is building screens one at a time and hoping they add up to a path someone can move through. The spots where a user stalls or drops out stay invisible until someone maps them.

  9. Sit with one real user and just listen.

    Put the product in front of someone who's never used it, then stay quiet and watch what trips them up and what they say out loud. Teams are sure they know how their product feels to use, and they're usually wrong. One session like this tells you more than a month of guessing.

Work through the ones that apply and you'll have a real list of where your product loses people, in your own words. Every one is fixable, usually for less than the lost customers are costing you. If you want help turning that list into fixes, that's what I do, and where it makes sense I build them in myself.